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1998-06-24
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_ _______________________________________________________________________ _
* · · DOGFIGHT SIMULATOR 1.50 · · *
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\ \\_______|__ / ¬T | °/ _____/ || T¯ // ¬T/ // ____/__.
\ ` ,/ _/ .| | / ¬T | °| | °/ ¡/ °/____¬T .|
\__________/ ¬ ||--l__ / .| | | | / / \\l ||
\ `------'_____ °| \/ || | |---l__ / /_______ ___\ °|
\\ `----'dEF! °¡ l____| \/- -----' _Y______.:|
\\ ¦ : `----'
\\ : .simulator
_ _______________________________________________________________________ _
* · · DOGFIGHT SIMULATOR 1.50 · · *
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Dogfight Flight Manual by Cryton / Apocalypse
Released on 28 May 1997
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THIS GAME IS RELEASED AS FREEWARE
IT MAY BE COPIED FREELY SO LONG AS THIS DOC FILE ACCOMPANIES IT
NO WARRANTY IS GIVEN - USE AT YOUR OWN RISK
PD COMPANIES MAY ONLY CHARGE A MAXIMUM OF ONE POUND FOR THIS GAME
THIS IS TO COVER *ALL* OVERHEADS, INCLUDING POSTAGE AND PACKING
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Introduction
~~~~~~~~~~~~
Well, Dogfight Simulator is yet another version of that old game where
each player controls a biplane and tries to kill the other players. BUT,
there's a difference - up to four players can play at once! No more wimpy
one-on-one dogfights!
Once the game has loaded, simply press F1-F4 to choose the controls for
each player (choosing "Out to Lunch" lets you play with less than four
players), and then press F5 to start. Each player starts with ten lives,
and the last player left alive wins.
Pressing F6 brings up the option screen :
o F1 : Scroll Wrap
----------------
When scroll wrap mode is off there is no wrap-round at the sides of the
screen, so you can't fly off one side of the screen and appear at the
other; If you try to you'll blow up. However, if you're in a stall then
you're allowed to wrap-round should you float off the edge of the screen.
This option was included because Jez (officially ranked 9th) keeps
insisting that he is the 'number one central screen flyer not like you
poofs who fly around the edge of the screen not getting involved in the
action.' With this mode on, Jez still comes last every game, proving that
he's crap at flying wherever the rest of us are on the screen =c)
o F2 : One Plane
--------------
When there's a queue for Dogfight Simulator it's customary for the first
player that dies to vacate his or her flying console in order for the
next person in the queue to take up the challenge.
However, it is possible for two players to die simultaniously first, in
which case there is an obvious deadlock as to who should be 'resigned'.
This option solves this problem by pitching the two offenders against
each other in a 'one plane' playoff. The winner of which stays on.
Only switch this option on if there is a queue for Dogfight Simulator.
o F3 : Auto Launch
----------------
This option was coded to stop Jez cheating. (Jez's most skillfull tactic
is to sit on the ground conserving his lives whilst the rest of us fly
around killing each other.) With this option on players have a maximum of
1½ seconds on the ground before they are automatically launched whether
they bloody well like it or not.
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How to fly
~~~~~~~~~~
1. Pressing fire starts your biplane accelerating down the runway.
2. Once you've picked up enough speed (when you're near the end of the
runway), use the rotate left/right controls to take off.
3. Slowing down too much stalls your engine, so go upwards at a shallow
angle at first. Once you've gained some altitude, powerdive vertically
downwards to gain some speed.
4. If you do stall, the only way to restart your engine is to point your
biplane straight down, and wait until you've picked up enough speed.
During the game, pressing P pauses and Q quits.
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Features
~~~~~~~~
1. Up to four players simultaneously.
2. 50 frames a second animation!
3. Four channel sound.
4. *EXTREME* addictiveness.
5. Very simple graphics.
6. The obligatory annoying cloud.
7. Twinkling stars.
8. ...and many other trivial things
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Jargon
~~~~~~
Dogfight, like any other specialized activity, has its own set of jargon.
Anyone considering themselves to be in the 'dogfight elite' needs to know
it, so here it is :
Pea-Roller
----------
A horizontal shot that is fired across the very bottom of the screen in
order to kill players just taking off. ("You pea-rolled my ass!")
Extreme Manouver
----------------
An 'extreme manouver' call is made by a player after a particularly
superb piece of flying. These calls are not to be made willy-nilly; they
are reserved for the most spectacular of manouvers.
Crazy Call
----------
When things go mad up in the flyways, a 'crazy call' can be made. They
should only be made if all players are going at full speed, firing
bullets all over the place, and this has been going on for about 5
seconds. (A typical example of a 'crazy call' is for one of the players
to exclaim "It's mad up there!")
Floater
-------
A reference to a plane that has stalled ("Red's a floater!"), or a
reference to a person who seems to stall all the time. ("Stu, you're
such a floater!") It's also reference to a turd that can't be flushed
down the toilet - but the less we talk about that the better.
Gentlemans
----------
When taking off, it is often customery to behave like a gentleman and not
shoot at your runway partner straight away - This is known as a
gentlemans agreement. However, if you are low on lives then you may need
to be underhand to ensure your place in the next game, in which case
killing your runway partner as soon as you have both taken off is
sometimes necessary. The person shot as a result of your underhand
action may exclaim "Oi! Gentlemans!" to signify that they were unhappy
with your display of antisocial flying skills.
Etiquette
---------
Many people can be crammed round a television set during a session of
planes. Often, the pilots in play will be the ones sitting opposite the
TV, whilst onlookers and people in the queue will be sitting everywhere
else. If a player dies then they SHOULD NOT move position until the game
is over - lest they block any other player(s) view. If they do attempt
to move places when a game is in progress then the other players may
shout "ETIQUETTE" at them in order to stop them breaking this rule.
Irrecoverable
-------------
A stall that is irrecoverable, ie : The player has stalled at such a
low angle and at such a low speed that their engine won't come on before
they hit the ground.
Outta The Clouds
----------------
An exclaimation made by a player who has just shot another player by
flying out from the clouds.
Nine Minuter
------------
Reference to a dogfight that has been going on for a considerable amount
of time without any of the players involved losing a life.
Flick-Stall
-----------
Not sure about this one - Jez just made it up. In fact, no one else uses
it.
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Program History
~~~~~~~~~~~~~~~
o Version 1.00
------------
· First public release (on the Amiga Computing coverdisk).
o Version 1.10
------------
· Slightly wider display using overscan.
· A few small bugs fixed.
o Version 1.20
------------
· Support for four player joystick adaptors (at last!).
· Fixed the sound effects to work on the A1200.
o Version 1.30
------------
· Should now run from WB on AGA machines.
· Rewrote the audio routines again.
· Fixed a stupid bug which sometimes left bullets on the screen after a
game.
________________________________________________________________________
All code up to this point was by Dan Rhodes.
Code from here on is by Cryton / Apocalypse.
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o Version 1.40
------------
· Minor fix means it now should run from WB on AGA machines.
· Auto instruction-cache disabling for 020+ to stop sound crashing.
· Moved all code to chipmem to stop sound crashing.
· Scrollwrap, Oneplane and AutoLaunch options included.
o Version 1.50
------------
· Many routines seriously optimised.
· Fixed bug where if scrollwrap was off and plane was stalled, then if
the engine came back on when you were on the edge of the screen you
died.
· After much consultation with The Big Four, the allowed time on ground
before you're automatically launched was reduced.
· Useless stats screen coded. Gives number of stalls, time spent on
ground, number of times you were forced to take-off and the total game
length.
· Screen flashes red when all the players remaining have one life left.
· Flawless Victory message implemented.
· Updated docs.
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Known Bugs
~~~~~~~~~~
o On machines with fastmem the bullet sound sometimes crashes.
o If you take control of 2 planes with the same control method then
sometimes when you fire a bullet, one of the planes 'catches up' with the
bullet it fired, and appears to explode for no reason. This ONLY ever
happens when one of the planes is above the central shed, and is not a
bug that I introduced. (It sometimes occurs when one plane is being
controled with one control method, but is quite rare.)
o Sometimes on returning to WB, the last key pressed is continuely repeated
in a WB text-entry box.
o Doesn't work on an 68000. (68020 instructions being used so I might
release an A500 specific version if there's enough demand - email me if
you want one!)
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Credits
~~~~~~~
Updated code by Cryton / Apocalypse
Original code, graphics and sound by Dan Rhodes
With thanks and massive respect to The Welder / Spearhead
for the global cpu-recognition and cache-disabling code
Ascii by Defbase / dAT^sTEREo^Bytes in Progress
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Playtesters
~~~~~~~~~~~
Myself, Nathan, Tim and Paul (The Big Four)
Dave E, Matt, Avian, Dave P, Blonde John, James, Si
Dave J, Luisa, Ali, Rick, Gill, Steve B, Stu, Stacey, Chris
(Oh, and Jez)
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Greets & Respect :
~~~~~~~~~~~~~~~~~~
Karen, Emma (my wife), Antje (my mistress), Brett, Kate, Lisa, Hockey Chris
Corinne, Casey, Ben, Jane, Rich, Andrea, Katherine, Kathryn, Chris, James
Julie, Rose, Helena, 2am-Cycling-Super-Kebab-Man Mark, The Other Mark
Steve, Mattias, Chippy, Keiren, Mark, Steve, Ali, Rob, Julian, John
Jenny, Loud Liz, Sij, Martin, Martin, Clive, Russle, Cora
Clare H, Claire, Nicki, Jo, Dave H, Jamie
· Dan Rhodes · Cannakid · Kaneda · Axe · Andy ·
· Rude Boy · Def Base · Simba · GrooveInn · Ade ·
· Ken D · Crash! · Data-stream · Cytron · Patrick ·
· cYBER · Cyanide · Aquafresh · Jei · Sonic · Nemes!s ·
· mIC fLAiR · Ace · Rebel · Tango · The Welder · Violator ·
· Permenant Vacation · Gamma Quadrent · Phantasm · Cryogenics ·
· Digital Candy · Trick or Treat 2 · Stratosphere · Switchboard ·
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Stuff To Add
~~~~~~~~~~~~
o Team Flying (eg : Player 1 & 3 against 2 & 4, with 20 lives for each
team)
o Redefinable keys.
o League tables and savable player statistics/options et al.
o A Pigeon that flys around and when it gets caught up in your propellers
you stall.
o Remember Skidmarks where you can link 2 amigas together then put two
TVs next to each other and have a huge screen? Well... 8 player
planes anyone...? :c)
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Bugs & Suggestions
~~~~~~~~~~~~~~~~~~
This game SHOULD work on all amigas, except any amiga with a 68000.
(This problem is being worked on) However, if you find it doesn't work
please email me and tell me your processor, amount of memory and WB version.
Email me at Cryton@hehe.com
Unless it's past 1st July 1997, in which case I won't be a uni - I'll
have graduated (wahoo) so email me at Cryton@Dcandy.demon.co.uk
Also get in contact if you have any ideas on how to improve the game.
Magazines and other people wishing to include this game on their
coverdisks/cd compilations MUST contact the original author at :
Dan Rhodes,
26 Victoria Grove,
Horsforth, Leeds,
LS18 4ST,
England
Email: M.D.Rhodes@stud.umist.ac.uk (not valid much longer)
He retains copyright of this game.
Aminet may include this archive on their CD compilations.
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PS. If anyone has the game CRobots, and foolishly thinks that their robot
can beat Dan's then get in touch...
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